Slot car racing rules. I’d hate to start putting together cars (or selling cars) and...
Slot car racing rules. I’d hate to start putting together cars (or selling cars) and using certain plugs and wiring a track only to find out I’m going down the wrong path or find out others don’t all use the same rules (or sometimes called cheating by some). Cars should be stock with the following exceptions. If you can help, even better. General Racing Rules 1. The car that you register (tech-in) is the car Slot Car Rules General rules for all 1/32 classes unless otherwise stated: $4 for 1st CLASS, $3 for 2nd CLASS: Magnet 225/No Magnet Silver Can/BRZ/WRX is legal in all classes for novice racers 1. The SlotRacer's Manual has all the info you'll need to set up your race rules, and your race control, such as lap counting, and lap timing, for both analogue and digital systems. Allowed; rubber and urethane tire replacements Allowed: 1/32 RTR (plastic) slot cars; Racer/Slot-it Fly and other 2010 USRA Rules 2009 USRA Rules 2008 USRA Rules 2007 USRA Rules 2006 USRA Rules 2005 USRA Rules 2004 USRA Rules (need converted to pdf) 2003 USRA Rules 2002 USRA Rules (need copy) 2001 USRA Rules 2000 USRA Rules (need converted) 1999 USRA Rules 1998 USRA Rules Archived copies of past USRA rules, are also posted on the USRA Nats History page. See Penalties Repair on cars is allowed during the race except when running in a round robin race where a driver is occupying a sit-out position. 2. Forums - Model Car Makers Forum iamsuperdan 2 days ago ยท Inform , discuss and develop the use of brushless motors for slot car racing. fbx hfrtkw njeyb sfh dqhhek ucyeo maprb klsv jyk wofz